Now go out there and try the class yourself! Many thanks to BloodThirstyLord for tips on how to play this class. Impale is your best friend and Spear Guard + Impale can catch a lot of people off-guard.Ĭongratulations you now know the basics of playing a Spike in Warhaven. Keep them at range but don’t get too close because you’ll lose damage potential. With the bonus damage when at your maximum reach, and the Impale that can easily go through defenses, the Spike has a set playstyle. Spear Guard: If you block and use Spear Guard you take a quick step back, it can be chained with Impale for a devastating counter-attack.It staggers them for a bit and is a great way to get a few hits through their defenses. Spear Smash: Your guard break ability.Sprint Attack: A great opener, a thrusting sprint attack that can be then chained to other attacks soon after.This ability ignores defenses and if you kill someone with it the cooldown resets. In fact, you have to hold your normal attack to charge impale. Impale: Your main damaging ability besides your normal attacks.The Spike class has a lot of nice damage-focused abilities, here is a list of the classes’ abilities: The Spike’s normal attack is a simple spear thrust, but the further away your enemy is the more damage you deal. Perhaps they were going for the “Pike” name but realized the spear was too short to be a pike, thus it’s a spike. The Spike class in the game is a spear wielding character, which makes it strange to call it a Spike instead of a spearman. How to Play Spike Class Guide In Warhaven In this guide we’ll show you the basics of playing the Spike Class. The game is a team vs team action game where you try to push the enemy points as you try to defeat the enemy team. The game features multiple classes with different weapons, stats and playstyles that have their own strengths and weaknesses. Now we have games like Warhaven that will release soon for the general public and right now has a closed Beta that you can try to join. Accessible through the WARHAVEN Steam page, players participating in the upcoming Global Beta will be able to brawl in three different game modes across The Holy Grounds.Storm pits soldiers in brutal battles on Mochabarg, a castle divided by a destroyed bridge. The main adjustments that we'll continue to focus on making till then are all based on the invaluable player feedback we received during this year's Open Beta the goal of course is to progress into a game that players would love to come back to.Medieval fighting games is a fairly new genre in video games compared to others, games like For Honor and Chivalry really made the genre more popular. What are the future plans for Warhaven as it continues to progress?Įunseok Yi: We can proudly say that we're aiming for an early access launch sometime next year, in 2023. Our current goal is to allow players to feel the joy of transforming into and fighting as Immortals, while minimizing the unreasonable power gap when confronting opponent Immortals. However, due to the inevitable complexity of a 16 vs 16 large-scale battle, we are constantly making adjustments to balance between different Immortals. We're glad a lot of folks enjoyed trying each of them out. Was it difficult to implement? What's player feedback on it been like so far?Įunseok Yi: We received a lot of positive feedback on the Immortals system from players. Related: Sonic Frontiers Review: Forward Momentum With Some Speed Bumps The Immortal characters mechanic is an interesting twist on character progression mid-match. Last but not least, players could also choose Arch for long-ranged attacks. Guardian is a character who can shield nearby allies and provide crowd control, while Smoke heals and revives ally players. Those roles are focused on assisting, rather than gaining kills. Players could also choose supporter roles. In the Global Open Beta, players were introduced to dealers such as the all-round sword fighter Blade, a 1-on-1 spear specialist Spike, and Warhammer, who, like his name, works best in crowd control situations. And then, we try to create variations within each category which result in multiple roles/positions to choose from. How does the dev team go about designing different roles in Warhaven? With such large teams, it must be difficult to balance.Įunseok Yi: First, we look at the two big categories dealers and supporters. Larger teams can mean less burden, and more freedom of play, in that sense. Smaller teams mean more focus on each player to pull their own weight. Why this number of players in every match specifically? It's not a common setup in team-based action titles - was it purely to differentiate the game from others, or is there another reason?Įunseok Yi: We believe that the 16 vs 16 battle system mitigates negative gaming experiences that could potentially arise from 4 vs 4 or 5 vs 5 gameplay. We're also cautiously looking into adding bots to the system if we could utilize the in-game bots more effectively, it could help us meet the above-mentioned needs.
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